QURESHI, H.; KHATOON, S. The Impact of Gamification Tools on Reading Comprehension Skills: A Comparative Study of Kahoot! Quzizz and Baamboozle of English Language Learners. Pakistan Languages and Humanities Review, Gujranwala, Pakistan, v. 7, n. 4, p. 181–195, 2023. DOI: 10.47205/plhr.2023(7-IV)16. Disponível em: https://ojs.plhr.org.pk/journal/article/view/664. Acesso em: 21 nov. 2024.