Enhancing Language Learning in the Classroom: The Impact of Gamification on Learning Experience

Authors

  • Dr. Sabahat Parveen Assistant Professor, Department of English, University of Education Faisalabad Campus, Punjab, Pakistan
  • Anam Ikhtiar MPhil English Linguistics, ELT Teacher, English Access UE, Faisalabad, Punjab, Pakistan

DOI:

https://doi.org/10.47205/plhr.2023(7-II)74

Keywords:

Classroom, Effectiveness, Gamification, Language learning, Learning Experience

Abstract

Gamification is the use of game design elements in non-game contexts. Gamification has been used in a variety of settings, including education, marketing, and employee training. The purpose of this paper is to investigate how gamification can improve the experience of language learning in the classroom. Gamification is a relatively new concept in the field of education, and there is still a lack of research on the effectiveness of using gamification in the language classroom. This dissertation aims to fill this gap by providing an in-depth analysis of how gamification can improve the experience of language learning in the classroom. The results of this study show that the introduction of gamification techniques into the language classroom had a positive effect on the students’ experience of learning the language.

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Published

2023-08-29

Details

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    PDF Downloads: 98

How to Cite

Parveen, S., & Ikhtiar, A. (2023). Enhancing Language Learning in the Classroom: The Impact of Gamification on Learning Experience. Pakistan Languages and Humanities Review, 7(2), 846–854. https://doi.org/10.47205/plhr.2023(7-II)74