Enhancing Language Learning in the Classroom: The Impact of Gamification on Learning Experience
DOI:
https://doi.org/10.47205/plhr.2023(7-II)74Keywords:
Classroom, Effectiveness, Gamification, Language learning, Learning ExperienceAbstract
Gamification is the use of game design elements in non-game contexts. Gamification has been used in a variety of settings, including education, marketing, and employee training. The purpose of this paper is to investigate how gamification can improve the experience of language learning in the classroom. Gamification is a relatively new concept in the field of education, and there is still a lack of research on the effectiveness of using gamification in the language classroom. This dissertation aims to fill this gap by providing an in-depth analysis of how gamification can improve the experience of language learning in the classroom. The results of this study show that the introduction of gamification techniques into the language classroom had a positive effect on the students’ experience of learning the language.
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