Exploring the Impact of Gamification on Language Learning Performance among Intermediate College Students: The Role of Motivation, Engagement, and Self-Reliance

Authors

  • Dr. Sahib Khatoon Assistant Professor, Center of English Language and linguistics (CELL) Mehran University of Engineering & Technology Jamshoro, Sindh, Pakistan
  • Muhammad Usman Thaheem Lecturer, department of English, National University of Modern Languages, Hyderabad, Sindh, Pakistan
  • Ume Rubab Shah Lecturer, Center of English Language and linguistics (CELL) Mehran University of Engineering & Technology Jamshoro Sindh, Pakistan

DOI:

https://doi.org/10.47205/plhr.2023(7-II)24

Keywords:

Engagement, ESL, Gamification, Language Learning, Motivation, Self-Reliance

Abstract

This study examines the effect of gamification on the language learning performance of ESL learners, specifically looking at how gamification can enhance motivation, engagement, and self-reliance. A sample of 178 female intermediate college students completed a questionnaire adapted from a previous study, measuring gamification variables such as motivation, engagement, and self-reliance. Descriptive statistics and inferential statistics, including regression analysis, were used to analyse the data. Results showed that gamification significantly predicts language learning performance, with motivation, engagement, and self-reliance being important predictors. These findings suggest that gamification can enhance ESL learners’ language learning performance by increasing motivation, engagement, and self-reliance, highlighting the potential benefits of incorporating gamification in ESL instruction. Future recommendations include designing language learning activities that promote self-reliance and increasing motivation and engagement using gamification. Pedagogical implications of this study emphasize the importance of gamification in ESL instruction and its potential to improve language learning performance.

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Published

2023-03-29

Details

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    PDF Downloads: 583

How to Cite

Khatoon, S., Thaheem, M. U., & Shah, U. R. (2023). Exploring the Impact of Gamification on Language Learning Performance among Intermediate College Students: The Role of Motivation, Engagement, and Self-Reliance. Pakistan Languages and Humanities Review, 7(2), 284–295. https://doi.org/10.47205/plhr.2023(7-II)24